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The design team decided to equalize the classes by giving everyone powers, not just spell-casters. Character Roles. Finally, the design team decided to introduce class roles, which would better define what the different classes could do. In some ways, this was a back-to-basics decisions. However, as character classes proliferated in later editions, it became less clear which classes could fill which roles.

To start with, all the character classes were unified in how they were defined and how they progressed.

They had set bonuses that went up with level, and they each gained set powers as well. For example, at starting level each character got two at-will powers which could be used constantly , one encounter power which could be used once per fight , and one daily power which could be used once per day.

The difference in the character classes now focused on what powers they had and what they could do. These powers had a number of repercussions. Universal powers meant that fighters and rogues could now do cool and different things every round, just like spell-casters always did.

At-will and encounter powers meanwhile moved spell-casters away from the idea of "Vancian" spell casting, where spells were memorized and then forgotten every day. The proliferation of at-will and encounter powers also solved a problem that the designers had talked about frequently in interviews and design diaries: "the fifteen-minute work day".

No longer would characters enter a dungeon, move through a couple of rooms, then flee to recover their spells.

Instead, characters could make epic charges through a dungeon, like you might expect in a legend or novel. Meanwhile, daily powers ensured that some resources were still limited. As Heinsoo had promised, they had roles that described what they did: controllers like the wizard reshaped the battlefield, defenders like the paladin sucked up attacks, leaders like the cleric healed, and strikers like the ranger did piles of damage.

Levels were heroic, levels were paragon, and levels were epic. At the higher levels of play, players also got to choose paragon paths and epic destinies for their characters.

These class variants had one big difference from the 3e prestige classes that they superseded: they didn't replace the core classes that the players were working on, but instead working in tandem with them.

Meanwhile, everything that was associated with characters changed too — mostly through simplification and a reduction in randomness. Thus, hit points were no longer rolled, while skills no longer accumulated skills points; instead these stats were based largely on character level. Magic items were also built into a character's progression, with each item having suggested levels; variants were often available at many different levels of power.

There were just five alignments remaining: good, lawful good, evil, chaotic evil, and unaligned. Generally, this took the form of standardization.

Spells now tended to have hit rolls, for example because everything else did , while higher-level powers tended to multiply damage rather than adding static bonuses because that fit the traditional high-power model for spells.

Saving throws were also changed to become targets like armor class , rather than something requiring an additional roll The mechanics of the new game were also more focused on combat than in previous editions. Meanwhile, spells and other abilities that weren't combat-oriented either disappeared or were revamped. With combat becoming more important, healing became more important as well, and so a "healing surges" mechanic was introduced that let anyone heal themselves.

This was probably also intended to give leaders more opportunity to have "fun" in combat.

By the late '00s, a number of different RPG publishers had published hugely revamped new editions of their games that had resulted in fan rebellions. However, rather than long-running flame wars, it instead resulted in the creation of old-school publishers like Necromancer Gamers , old-school survivalist communities like Dragonsfoot Present , and ultimately the whole old-school revivalist movement Present. The biggest complaints which were often seen as total gospel by 3e fans and absolute silliness by 4e players were: 4e was too combat oriented.

This focused on the combat emphasis of the mechanics, ignoring skill challenges and the fact that game masters could easily introduce roleplaying without the need for mechanics 4e was an MMORPG. This repeated the complaints about 4e's combat focus, but also claimed that its roles were a carry-over from MMORPGs, ignoring the use of traditional class-roles as far back as Characters were all the same.

This focused on the unification of character powers and progression, and was certainly a matter of preference, though the design team's goals showed many of the advantages of this methodology. So much had changed, that some people felt like it was no longer the game they'd loved. It's not even that those books give you many new rules. As an example, take the "high tech" book, dealing mostly with firearms through the ages, from medieval times to now. Instead of just noting down a list of weapons and what stats they have, you get background information how those weapons worked, when and how they were used, generally you get a book about guns.

More as sidenotes, you also get their stats and some suggestions how to convert their behaviour into game terms. Instead of "it is this way, take the rules and shut up" you get "this is how it works, and that's how we think this is reflected by stats". Personally, I feel I get a lot more out of the book that way. I get to know why and how things work, and I get a feel what could work in a given setting and situation and what could not.

Savage Worlds by Pinnacle Entertainment Group is even more flexible and adaptable, easier to learn, and in my experience offers more roleplaying and more combat options. Also includes basic equip and monsters for several generic settings its easy to make more. I do own the 4e PHB, but that's because I damaged one at a store and felt obligated to the store owner. Because fuck you, Wizards of the Coast, fuck you. When you brought out 4e, it was supposed to be a self-contained series of books.

I pre-ordered them from my local store significantly more than at site, but I wanted to support my local store. I was ready to pitch all my dead tree 3.

Then you announced that there were more CORE books coming out. There's a release party every month now. Twelve books a year? Are you insane? You see me as a cash cow. Fuck you.

I'm not paying you a thousand dollars to get all the books when the full set was supposed to be a hundred - or just fifty online. If you had released all this content as one package and said, "this is fourth edition", I would have bought the set. There's nothing preventing you from playing 4E with just the original three core books, just as with previous editions.

In fact, thousands of gamers are doing just that, myself included. It's not like Dungeon and Dragon magazines were free either.

Plus they had ads and came out once a month instead of every couple of days. Yes, WotC is releasing multiple core books for 4E.

So what? You don't need them to play the game. Plus another one of each if you count 3. Also, why is it a problem that WotC releases products every month? The vast majority of which are not, in fact, core books. You don't have to download them you know. Are you also complaining when Nintendo is releasing a game every month? Most gamers would be delighted. You had to pay thousands of dollars to get all the books for 2E and 3E too. But just as with those previous editions, you don't actually need any books beyond the 3 original core books.

You're either a liar or an ignoramus, a copyright-infringer, and you have a twisted sense of entitlement.

Thousands of fans who enjoy their legally-obtained pdf copies would disagree with you on the "no harm" part. Money has to be in limited supply. It is a proxy for material goods that are by necessity in limited supply, so that we don't have to resort to barter. That money itself can be printed in practically limitless quantities is beside the point. If it's too easy to copy, then it must be changed.

Get your head wrapped around that idea. And think, copying will only get easier. DRM is hopeless. They used to call it "copy protection", and it didn't work then either. Copyright is dead, and it's time people und. Your entire post is based on a truckload of faulty assumptions.

DRM wouldn't have stopped that. DRM cannot stop piracy: DRM can only stop technologically inept users from making fair use. I can't make an argument against this attitude that is anywhere near as eloquent as Eric Flint posted on Jim Baen's free library site.

More, if you happen to be disabled, you can contact Baen Books, and they will give to you NOT ONLY the books from their free library, but their mainstream books that are in print.


Baen books had a lot of money at stake on this gamble. Every time they released a title that had been out of print, sales of that book skyrocketed. Over at Baen, the author has to approve his title for the free library, and some authors don't seem to use it. Those authors who have jumped aboard the free library enjoy an increase in income. Baen books puts the lie to all the DRM crap, and proves the corporate lackeys to be totally wrong.

Any intelligent individual can come up with schemes for that. Traveling salesmen and tinkers learned this lesson before electricity was discovered, for God's sake!!! While I congratulate them for their success, I have some doubt about that business model for the future, since it works under the assumption that the digital version is a degraded one and printed one is the 'real deal'.

That assumption won't work forever when ebook readers become cheaper, better and more common place, people won't continue to carry books around when they already have a ebook reader with them. And the ebook reader also either already is better or at least has the potential to become more com.

Ahhh - but - it seems that you miss the underlying premise. Baen reacted to, and adapted to, the existing market. Such actions reap profits. Such opposition fails to reap rewards. Worse, if they resist long enough and hard enough, they will find themselves bankrupted, and cast off from the. Considering reaction of typical slashdotter which shattered some illusions about this crowd to this news, i think i am entitled to little rage.

ANd its not nerf hate, its self righetous pirate hate. There is business competition all over the place. There are even great free rulesets. Hell, people can play games with homebrewn rules. No books needed. Sumplemental materials from any ruleset can be converted to any other ruleset with little ima.

And so, logically, they should respond to piracy by removing the ability to pay for a legitimate copy? And you think this will put the djinni back in the bottle and there will no longer be any pirated copies on the internet? Yes, they will add DRM, just like your library. And people here will cry and conveniently forget reason why it was added. Old copies?

They will be there, sure. But they will not release new stuff as it was obvious that new stuff will be either leaked or just pirated by "customers". Why continue giving them freebie? Why continue competing with "free as beer" P2P while supplying em with new content at same time? So you think there's more money in not competing at all, eh? Yeah that's smart. People were downloading the. And let me repeat, the leaks came from publishers , who could easily create a. And barring that, digital copies will still be made.

Face it, they will be online and there's nothing you or Hasbro can do about it. What would you propose, keep current service as "legacy"? To compete with piratsite? With no future? No profitability?

Waste of manpower. Today, you have some people getting copies off of p2p, and some downloading them legitimately. In the future, everyone who wants a digital copy will pirate it because that will be their only recourse.

How much effort do you think there is in creating a. Is some money more or less than no money? In their rush to prevent piracy, they are pushing their legitimate customers to it. This is a classic case of cutting off your nose to spite your face. I'd attack them with a cluewand, but it doesn't work on anyone with an int of lower than 3 or corporations. I kind of hoped that 4e was going to embrace the Internet and allow people to create tools for it Except there was so much errata try getting it all into the correct place.

You will have to delete the appropriate files before you drop in the new files. We won't help you with this. I would have been happy if they offered some discount "send us.

The brought back the 'war game' aspect and maintained the original feel, and improved a lot mechanics. Why should they waste the bandwidth without charging you?

If you want a better piece of software though, talk to Wonko Excel active spreadsheet and database for DnD4e. It can be found at enworld, rpgsheets.

I'd link, but I'm blocked from that here at the office.

Actually, per the back inside cover in the new DnD 4e books, and per the DnDi website, you're supposed to get a free PDF copy when you download the hardcover, plus as a subscriber this part of the service isn't active yet all the people in your registered game group who themselves do NOT have to subscribe can have free online access to ALL the PDF copies anyone in your group owns.

They're calling it virtual game table. We're hoping it's up and running this fall. So far, only the character generator is up. Read the Open Gaming License carefully. It talks about derivative works in the definitions, and then says this:. Their new license basically rapes you if you want to publish OGL content.

It's explicitly designed so that publishers supporting 4e must throw away their 3. I read it as "ha ha, fuck you publishers, upgrade bitches. It's about kicking out everyone who might make money off the. Recently I went looking for some 3rd edition books, since I thought they'd be getting scarce soon.

I was mistaken. Every local gaming store, every local used book store, every online store in Canada, and everywhere else I checked were out of old editions.

Especially curious was the fact that one of the gaming stores had about 15 full sets of 3. Does anyone know if WotC has done a big downloadback? It almost seems like someone has been scouring the bookstores methodically, snatching up everything that would suggest an older edition ever existed. Ah well, screw 'em. Way to go, Wizards! Here in Portland Oregon I see them in every hobby store, and in used book stores.

WotC is losing relevancy. People are going to download the products they want, in the format they want, from the retailer they want, and you can never make them download something different. It's as simple as that. Fortunately the 3. It's only the rules that are open source, not adventures and campaign setting material.

So, for example, the Forgotten Realms most popular RPG setting of all time is WotC's intellectual property and under their total control. Several companies are still doing that. Which makes WotC's move to take themselves out of the 3.

Nontheless, if WOTC decided to file suits against OGL publishers on narrow technical grounds improper referencing, use of the d20 mark as seen at http: Probably buried in the contract somewhere, that 50 page or whatever monstrosity you agree to when you download.

Does it make it legal? Does it contain a "binding arbitration" clause? Is that legal? But is anyone really going to sue?

Why do these arrogant companies think they can take back what they've sold without compensation? This is ripe for a lawsuit.

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Your statement makes no sense. If they sold you a PDf you still have it on your computer. WoTC is not demanding you delete it from your computer.

They are telling stores they cannot continue to sell the PDFs. WoTC is now saying "no more".

They are not taking what a customer paid for away from them. Is their decision smart? I don't know - time will t. You have a problem with piracy? Perhaps it's because all of you sell the PDF at pretty much full cost of a real book. Why do you do that? PDFs don't have printing costs. We know you can sell them for less.

It's handy to reference a book while playing. It's still kind of cumbersome to reference a PDF while playing I don't know why I'm bothering to correct this fallacy yet again.

I guess I'm a glutton for punishment. Prices are set by supply and demand, not by direct cost per unit. Allow me to illustrate in terms of something you sell: This is your employer or contracted customer speaking, whatever the case may be. Hey Workers! You have a problem with overseas outsourcing?

Perhaps it's because all of you want to work for an allegedly "fair" wage. It doesn't cost you. Actually, market competition pushes price toward the marginal cost of production. At least that's the theory, and it's part of the justification for copyright. In practice it seldom works out that way.

In any case, they have have a copyright monopoly, so they have complete control over supply and they don't have a whole lot of worries about competition. What we have here is copyright failure. Copyright was created solely for the benefit of society the public.

At least that's the case in the U. But in this case we have work-for-hire for a company legally required to place profit above all else, so the moral rights issue is moot. Here we have copyright working to do the opposite of what it is intended to do.

Copyright failure. Mind, with illegal filesharing their control over supply is illusory. They're acting as though they had a monopoly, but they don't. Which, as so many have pointed out, is why this is so stupid. Ever hear of a printer? Passing around a laptop is no harder than passing around a book, especially if you put the laptop in the center of the table on a "lazy susan". And, pretty much every gamer I know has their own s.

And who the hell at WotC came up with this idea? Combat piracy by making it impossible to get the products people want through legal means? Yeah, that sounds brilliant. The only thing that could top that would be to cut off access to the content they've already downloadd with very short notice.

Oh, yeah. I did like Paizo's response to this, though. Great you just gave WoTC a new business model. TSR was the love child of two people with a creative idea and the willingness to put it on the line to see it bloom.

Unfortunately, like most companies formed this way, the business aspect was ignored in favor of the 'beloved product'. They never really had a business plan, and if you viewed the history of the company since it's inception, you'd notice that the way they 'made money' was simply coming up with new ways to repackage their idea. And then the founders got into a fight and lost pretty much the whole deal to a numbnut who didn't even like gaming.

Is it any wonder, when they were downloadd by Wizards of the Coast, a company that had a similar history, that the business plan never changed? They also haven't put any thought into what they should be doing with the older, legacy, properties that came along with the download. Unlike TSR or WoTC though, Hasbro is a bona fide corporation, they have cube farms and quarterly meetings, middle management and legal divisons. Not that TSR or WoTC have ever had a history of not doing so, simply that their actions were usually the result of infighting between people who actually felt they had a stake in things instead of some impersonal jackass looking a bottom line on a report.

Are you kidding? TSR were a litigious bunch themselves, probably the very worst of the gaming companies in their time. I remember people having to distribute their own modules on BBSs having to do strategic name changes out of fear of being sued into the ground. There may be more comments in this discussion. Without JavaScript enabled, you might want to turn on Classic Discussion System in your preferences instead. No hardware designer should be allowed to produce any piece of hardware until three software guys have signed off for it.

Check out Slashdot on Minds! Migrate from GitHub to SourceForge quickly and easily with this tool. From the RPGNow front page: This discussion has been archived. No new comments can be posted. More Login. Share twitter facebook linkedin. Parent Share twitter facebook linkedin. It worked for SCO Mod parent up He comes free with your download.

Don't make him mad. He is non-refundable. Oh you can still get them.. You're just no longer allowed to pay for them.

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That's basically what makes me shake my head in disbelief. So where the heck is the lost sale? Where is the damage?October Illegal Score: Sumplemental materials from any ruleset can be converted to any other ruleset with little ima. There were just five alignments remaining: good, lawful good, evil, chaotic evil, and unaligned.

Meanwhile, spells and other abilities that weren't combat-oriented either disappeared or were revamped. The difference is that 4e classes have relatively few features, averaging about three or four. Saving throws were also changed to become targets like armor class , rather than something requiring an additional roll The mechanics of the new game were also more focused on combat than in previous editions.